"Spine of the Times"

A Musical Journey into the White Kingdom.

By Dorian Hart and Kate Jenkins

The scene is a field, in the center of which is a gaping hole. The Defenders have just defeated the Necropede, a hideous undead monstrosity that broke the surface here. It is through this fresh tear in the earth that the Defenders now prepare to journey downward, downward, to fulfill their quest and promise to break the spine of the White Kingdom and defeat the dreaded Ivory King.

Malachite, Chaplar, Knight of the Emerald, looks down into the darkness as the sun starts to set behind distant hills.

"Tell the Emerald Chapel" (Malachite)


Standing in the sun, I find my way is clear.

But now my day is done, my night draws near.

I always knew this day, was never far away.

The dead, they call; I'll see them fall.


I've said my goodbyes to the skies and the sun.

Tell the Emerald Chapel that my journey has begun.

No plan to return, just a plan of attack.

Tell the Emerald Chapel that I won't be coming back.

Won't be coming back.


The road ahead is dark, and I will not survive.

My destiny is stark, now down I dive

I always knew this hour, would find me and devour

What was left of me, my soul set free.


I've said my farewells, now to hell I descend.

Tell the Emerald Chapel what it is that I intend.

The light left behind, flying blind to the black.

Tell the Emerald Chapel that I won't be coming back.


Long ago, I lost the ones I loved.

Thought the sun had set forever

Never thought I'd rise above my pain.

But now I have the chance to make amends.

Ivory King, I say to you, it's time to make an end.


I've said my goodbyes to the skies and the sun.

Tell the Emerald Chapel that my journey has begun.

No plan to return, just a plan of attack.

Tell the Emerald Chapel that I won't be coming back.

The Defenders' descent into the Underdark begins, leaving the sunlit lands behind. Their guide is a sulky little gnome named Priggle Gembreath, pessimistic to the last and strangely unmemorable.

It is not long before the Defenders meet the villainous ghoul Soder – pretending at first to be a dwarf named Kelharin. After rejecting Soder's offer to join the Ghoulish empire, the Defenders first help defend the Dwarven stronghold of Mridsgate, before vanquishing a powerful shadow-creature threatening to turn all of the dwarves into Shadows themselves.

Frustrated by the Defenders' survival, Soder manages to Gate a gargantuan acidic ooze into their Comfortable Castle. While the monster manages to dissolve Galthia's much-needed Staff of Disruption, the Defenders vanquish the beast.

More fantastic and harrowing adventures follow: Encountering the real Kelharin, who guards the Black Door that seals off the lower reaches of the Underdark; fighting the evil dragon Oathenor who occupies the dwarvish city of Mrid; and plumbing a great dwarvish treasure vault filled with death-traps and Undead Beholders.

Oh, the fun they have!

Soon enough they find the underground trade city of Aiken's Throat, where they meet a dour shaman named Stone Bear. The blind-yet-seeing Stone Bear, at the urging of his various ancestral spirits, has been waiting to join the Defenders.

As if the ghoulish menace isn't enough to worry about, Agar gets a surprise visit from a Pit Fiend masquerading as an old halfling woman, sent to bring him back home for his long-arranged marriage. Needless to say, Agar decides not to go, and suddenly ghouls don't seem so terrible.

Events reach a local maximum of strangeness when the Defenders encounter a lone, hostile goblin. But the seemingly-trivial battle becomes extremely disturbing when the goblin sprouts tentacles and reveals itself as a Pseudonatural troll! The group manages to destroy the monster – as their divination predicted, "Ready oil and open flame light your way to wealth." But while most of the party looks upon the betentacled aberration with disgust, Agar is transfixed by its alien beauty...

"Tentacles" (Agar)


I see a world that's full of tentacles, everywhere tentacles, that sounds fine.

Look at this troll, it's wholly commendable, seventeen tentacles, how sublime.

Why doesn't anybody understand

We should be living in a tentacled wonderland

We should be seizing the pseudopod with both hands!


Living my life on the edge of sanity, courting with calamity, that's OK!

Tentacles truly are a medical necessity; I suggest a tentacle twice a day!

Why isn't everybody overjoyed

By the sound of the squirming from beyond the void?

Though I find that my friends are just annoyed


(Tentacle Dance!)


Something out there waits for me

Patiently

Insatiably


Something out there watches me

Cautiously

Nauseating yet fascinating. My curiosity is not abating.

I'm gonna learn all there is to know

No matter that my sanity's the first to go

And I don't care much what the consequences are, I'll

Be the greatest planar scholar in the realms by far.

Realms by far.

Realms by far

Realms by far, realms by

Far Realms.


I see a world that's full of tentacles, everywhere, tentacles, that sounds great.

Tentacles fill me with eye-popping wonderment, don't bother telling me I'm tempting fate,

Why isn't everybody filled with glee

By the thought of all the tentacles bursting free?

One day

They'll be one... with... me!

Leaving the slain tentacular creature behind, the Defenders of Daybreak resume their descent. Their immediate goal is a long vertical tunnel known as the Deepening Rift, but en route they encounter the wizard tasked with guarding it – Nulloc Toadbringer.

Toadbringer does what his name implies, turning most of the Defenders and their allies into toads. But Nulloc's hubris gets the better of him, and he's unprepared for the arrival of summoned Devas and a Gated Solar. Things are touch-and-go for a while, thanks to a chained enervation and a devastating rock-to-mud-to-rock trick, but the Defenders prevail and slay the Ivory King's... toady. In his lair they find notes describing what the ghouls are doing at the bottom of the Rift: creating a Transport of Horror, a Necropede writ large, a Buggernaut capable of delivering a payload of ghoulish thousands to anyplace on the surface of Spira.

That, clearly, must be halted.

The top of the Deepening Rift is guarded by the ancient and enormous Thurn, bat-winged and terrible to behold. But things go better this time than they did with Toadbringer; the Defenders overwhelm the Thurn with numbers and soon enough its hulking corpse is plummeting down into the darkness.

Realizing that the Thurn will alert the ghouls upon its landing, the Defenders fly down after it, shooting through the darkness like a cluster of bright comets. The dimensions of the Rift are staggering – hundreds of yards across and over a mile deep. At its bottom it empties out into an enormous cavern wherein a cadre of ghoulish casters are completing their Ritual of the Buggernaut. Once this cavern was entirely submerged, but as part of the ritual the ghouls have parted the waters, revealing a raised plateau. It is upon this platform that the ghouls are chanting and Doing Evil™.

Hovering above, the Defenders lay waste with destructive spells. Galthia then swoops down and smashes an important-seeming amulet, worn by the ghoul in charge of the operation.

On an unrelated note, all hell then breaks loose.

It seems that a week earlier, in a Deific spat for the ages, the Goddess Galanna slew the Goddess Imbindarla. It is at this exact moment that Imbindarla finishes tumbling down from the Heavens, and her death-on-impact sends a tremor of grief through the world along with an icy wind. Of more immediate concern to the Defenders, it also results in a cessation of all magic, including the spells that keep them in flight. The parted waters come rushing back, and the heroes are plunged into an utterly dark nightmare of pain and screaming ghouls.

Only the cleric Velendo doesn't fall. He finds himself still aloft, held by a guardian angel whose arrival was exquisitely timed. For thirty seconds of lightless confusion, Velendo doesn't quite know what's happening. Then magic returns, and in the glow of magical lights he can seen the horror below him – a churning soup of maddened and terrified ghouls, frantic and pleading and gibbering. Among them are his friends, struggling to stay afloat and extricate themselves.

Velendo looks up and for the first time sees his Guardian Angel, Cruciel. She holds him up, a vision of strength and glory and beauty. He looks down again, sighs, and decides it's a good time to ask a question he's long wanted to pose to someone of divine stature...

"Why me?" (Velendo & Cruciel)


Velendo: I've seen a lot of things that I wish I hadn't,

Been a lot of places that have made me sad but,

This is the worst that I ever did see...

And I have to ask: Why me?


I've struggled through the filth, in a pit of Orthyss

Grappled with an Avatar of Yorrine.

His clutch so foul, even fluffy towels

I thought would never make me clean


I've battled with a Hogguswight atop its Hoggus

Time stood still for its killing spree

But this is the worst that I ever did see...

And I have to ask: Why me?


Cruciel: You've healed the wounded, burned and sick

You cast Commune like a parlor trick

You're acutely attuned to every brick

My son...

You hop to Haven with a holy rod

Your face is graven on your church facade

And the lives you save, they make you God's

Most Chosen one!


Velendo: I've audited a class with a lich instructor

Classroom foul and my class undead

I prayed that he wouldn't call on me

My God, I thought I'd die of dread


I've been buried in the sand while the tide rolled in

Been impaled on the roots of an evil tree

But this is the worst that I ever did see

So I ask again: Why me?


Cruciel: Just open up your eyes you daft old man

You shouldn't be surprised to see God's plan

Would you rather surmise that the comet landed

Velendo: No....

Cruciel: I know...

You'd ought to listen when Calphas talks, he

Knew what he was doing when he made you proxy

Velendo:: I'm old and gray...

Cruciel: but you've got some moxie

Stop your moping

Keep on coping

(Both) Deep inside you(I) know there's hope


Velendo: I know I've led a blessed life

One filled with wonders more than strife

I'm thankful for the gifts I own

That I'm not adrift, and I'm not alone.


For Calphas has been with me through thin and thick

And I know I ought to thank my lucky bricks


Cruciel: If you hadn't been born, the world you see

Would have turned out quite differently


Velendo: And that answers the question adequately: Why me?

Freeing themselves from the ghoulish stew, our heroes continue down, ever downward into the Underdark. Their progress is impeded briefly by a community of Formians, hideous malformed giants used to exacting tolls from passersby. An even longer diversion plagues them in the Kuo Toa city of Glubyal, where the Defenders become embroiled in a local goggler political imbroglio.

After many battles and intrigues, the Defenders see the crowning of a new Sea King, and rescue the water seer Ceann from her centuries of imprisonment. From her they learn the designs of the Ivory King – he intends to summon and then eat the corpse of Imbindarla, thus inheriting Her divine spark and ascending to godhood.

Ceann also speaks of others who vie for that lofty title, "fighting like barracuda over scraps of flesh." It's unclear who she's talking about, until the next day when the heroes are camped inside the Flickering Needle. Inside they are startled by a loud CLANG as something impacts the exterior of the tower. Outside they find the last person they expect to see – Teliez, sullen teenaged son of the God of Murder. He looks terrible, and he looks terrified...

Voice of the Night (Nolin, Teliez and Halcyon)


Teliez: I know you're still exploring, but I come to you imploring that you grant me shelter from the coming storm.


Nolin: You're a demigod of poison whom we'd just as soon destroy; son, are you telling us you're planning to reform?


Teliez: I have no time to bicker, you just go ahead and snicker, but I beg you open up and let me in.


Nolin: You had better have a reason, you are asking us for treason, you're the God of Murder's close-related kin.


Teliez: There's no time

Nolin: Still don't like you

Teliez: I don't care

Nolin: How does this strike you: we will open up the door if the alternative is worse


Teliez: Oh it's worse

Nolin: Do you promise?

Teliez: Don't be such a Doubting Thomas

Nolin: Why should we trust a god who puts his cart before a hearse?


Halcyon: There is no denying me

I've issued my own divine decree

It is mine to fix this snarl, I'm the heir to Imbindarla

I'm on an extralegal execution spree!


I'm the only choice that's right

To be the voice of the Night!


Teliez: There is no denying me

I'll be a better deity, I guarantee

It is all that I aspire to, I'll get the hot vampires too

All that I require is your charity


I'm the only choice that's right

To be the voice of the Night!


Halcyon: So seeing that I am the law, you lesser beings stand in awe. Give the kid up, don't be fools. I will right the wrongs, I will write the rules...


Teliez: Defenders, think it through, what she did to Yuut, she will do to you. Now my mortal friends, destroy her! She's an evil God of Lawyers...


(In duet)

Halcyon: There is no denying me

I've issued my own divine decree

It is mine to fix this snarl, I'm the heir to Imbindarla

So I'm on an extralegal execution spree!


Teliez: There is no denying me

I'll be a better deity, I guarantee

It is all that I aspire to, I'll get the hot vampires too

And all that I require is your charity.


(Both) I'm the only choice that's right

To be the voice...


Nolin: We have to make a swift decision

In the midst of the chaos and upheaval

Teliez, you're worthy of derision

But in this you are the lesser of two evils.


All: You're (I'm) the only choice that's right,

To be the voice of Night.

Having decided to throw their support to Teliez, the Defenders fling him to relative safety through a Gate to the Beastlands, and then manage to battle the Demigoddess Halcyon to a standstill. When Stone Bear sunders Obedience, her Greatsword of Law, Halcyon calls upon her godly powers to rewind time, before fleeing with dire warnings of revenge.

So it seems that Halcyon and Teliez both wish to assume Imbindarla's mantle, though how their ambitions will play out remains a great unknown. And it doesn't change the mission: the Ivory King and Nacreous still await them several days' journey ahead.

There is one more major hindrance between the Defenders and their goal: the Illithid city of Tothokkil. The mind flayers have been harassing them for many days, and the only subterranean route to Nacreous runs through the heart of Illithid territory.

En route they receive a most unexpected missive from the Elder Brain, one of the most powerful psionic powers on Spira. It offers them safe passage, on the condition that they help heal the Elder Brain itself from its affliction of Ghoulism.

Galthia has strong misgivings. While loyal to his friends, his Githzerai people are sworn enemies of the mind flayers, and many of Galthia's race have been slain by this particular settlement. The opportunity to exact revenge on these brain-eating monsters will be a hard one to ignore...

"An Illithid Affair"(Galthia)


I thought that I was being punished for my father's crime

I learned that I was being sent to some backwater prime

But then my abbot told me that I'd better be prepared

This wasn't just a punishment

And nothing for me to resent

There was a reason I was sent

We're having an Illithid Affair.


I find that human beings are as strange as I had feared.

Their thoughts are hard to follow and their pigmentation's weird.

They often lose their focus and they stop for too much prayer

I have to hope they're qualified

There's no time for me to decide

If humankind can turn the tide

And help with my Illithid Affair.


There's too much creeping and not enough action

Not enough leaping and too much distraction


They have a mind to flay us

Our thoughts could still betray us.

There's far too much of Aeos

And insufficient Chaos


(Mara: Too much Chaos, and not enough Aeos...)


They talk of ghoulish garrisons, and that's all well and good.

But the Flayers are more fearsome and I wish they understood

That the evil of an Elder Brain who's lurking in his lair,

Is greater than the Ivory King

And all the ruin he could bring

I foresee a far worse thing:

We have to end this Illithid Affair.

Nonetheless, the Defenders heal the Elder Brain out of unfortunate necessity, burning away the diseased and moribund tissue from its cranial body and restoring it to reasonable health. Leaving the Mind Flayer city, the Defenders begin the final leg of their journey to Nacreous. The odious Soder, advisor to the Ivory King, makes one final appearance, attempting to talk the heroes out of their mission. Predictably, he fails.

Expecting naught but death, fear and ghouls from here on in, the Defenders are surprised to find a last oasis of holiness in the deep dark depths. They stumble upon the enormous collapsed cavern where, centuries earlier, Saints Morak and Aleax halted the undead hordes by dropping a thousand tons of rock on their heads.

While the spirit of St. Aleax had been freed to become a pawn of ghoulish designs, the soul of St. Morak of Calphas still resides here, along with many other good spirits. Speaking through Stone Bear, Morak makes the Defenders an astounding offer: with the shaman's help, he can guide their souls into Nacreous, there to temporarily inhabit the bodies of local ghouls. It's a chance to gather information that could prove invaluable.

Velendo, Nolin, Stone Bear and Claris find themselves in Ghoulish bodies, eating the flesh of a zombie that turns out to be Mara. Mmmmm, Pala-delicous! But while her intestines do taste surprisingly good, the ghoulish party leaves off their meal and scouts out what they can of Nacreous. It is an eventful couple of hours.

For one thing, they discover Halcyon's severed arm mounted on the wall of the Ivory King's palace, still clutching her Sword of Law. It seems that the demigoddess did in fact try to eliminate the Ivory King, with a notable lack of success.

For another, the Ivory King's cadre of ghoul-priests finishes summoning the corpse of Imbindarla; it appears just below the rocky ground, causing an uprising of stone in the shape of her body. The unholy cadaver is immense, stretching for over a quarter-mile head to toe.

Finally, the scouting party discovers the Ivory King himself, an obese, pallid slug with multiple chins, long sickly tongue and a crown of bones jammed onto its head. Easily the size of ten ordinary ghouls, the Ivory King is carried on a palanquin by thirty straining servants. He has just finished slurping up the remains of his closest cadre of priests, whose collected and devoured essence powered the spell that brought Imbindarla's corpse to Nacreous.

Stone Bear is unable to restrain himself; he charges the Ivory King and punches him in his blubbery gut. The Ivory King responds by biting off his ghoulish head, and with the conduit broken, the various Defenders find themselves back in St. Morak's cavern, possessed again of their own bodies.

What follows are many long hours of protracted strategizing, based on their collected intelligence. Mara tries to pay attention, but she chafes at the delay. Malachite is talking about tactics, and Velendo is urging caution, but she knows in her sunlit heart that there's been too much talking, and not nearly enough smiting...

"With Each Dawn" (Mara)


Velendo wants to go over the plans again

Says we should wait until tomorrow, will this planning never end?

We analyze in circles asking when, where, how;

I say just have faith, and let's go now.


With each dawn, I'm filled with light.

Of fear and doubt I'm free.

Weapons drawn, and honor bright,

For Aeos rides with me.


Contingencies should be considered if one's wise

I say why the bother, we should improvise

The Gods above will guide us if our hearts our true.

And planning not withstanding they will see us through.


With each dawn, I'm filled with light.

Of fear and doubt I'm free.

Weapons drawn, and honor bright.

For Aeos rides with me.


Plots and preparations, they are wearing thin

They conjure up confusion and delay

Wise men often say that only fools rush in

But sometimes it's a fool who saves the day.


With each dawn, I'm filled with light.

Of fear and doubt I'm free.

Weapons drawn, and honor bright.

For Aeos rides with me.

They do spend the night there in the sanctuary of St. Morak's resting place, and despite Mara's misgivings it provides them a much needed breath before the plunge. The next morning they find that Cruciel has built them a fortified temple with altars to both Aeos and Calphas.

Their plan is relatively straightforward, to Mara's satisfaction. It'll be a direct assault on Nacreous, with spells cast to protect them from the dead city's negative energy and un-breathable air.

The last bit of travel takes the Defenders through miles of twisting caverns; they Wind Walk at high speed, guided unerringly by Stone Bear's death spirit, Elder. It is disturbing that the rock of the tunnels is slowly changing to ossified bone. It is more disturbing that the restless spirits of slain foes seem to be dogging them. Stone Bear can see them riding the winds along with them.

Stone Bear frowns. He has always trusted his Spirits to guide and advise him, and it makes sense that his Death Spirit, Elder, is in his element so close to Nacreous. But there's something... something... he can't quite put his finger on it, but his soul is troubled.

"Voices in my Head" (Stone Bear)


How does it know so well the road that we must travel?

I feel my life's a tapestry that's starting to unravel.


They've walked with me through all the years

The source of my hopes and fears

And when my Spirits shed their tears

Is the only time my vision clears

They whisper "Armageddon nears"

The voices in my head


There's something stirring in the essence of my spirit

It glows with fulminating luminescence as we near it.


I listen to their sage advice

And pray their wisdom will suffice

With knowledge fearsome and precise

With whispered warnings they entice

They are my virtue and my vice

The voices in my head.


As they look out through my sightless eyes

I can't help wondering, do they tell me truth, or do they tell me lies?

Why does Elder burn so eagerly?

Am I being played a fool, and do I rule him, or does he rule me?


Now Elder tells me that the end of days approaches

I cannot separate him from the darkness that encroaches.


My thoughts are all in disarray

It fills me with a deep dismay

And even though they know the way,

I can feel them leading me astray

I fear they'll have the final say,

The voices in my head.

And perhaps Elder is a cause for great concern, but Stone Bear pushes these thoughts away and they are soon forgotten as Nacreous comes into view at last.

Events move quickly. The heroes fly across a great gulf to the border of Nacreous, a malign enchantment illuminating them and making them into glowing targets. They are soon beset both by a stream of undead wraiths, and by a barrage of fiery siege missiles from the city. But they are not deterred, and they force through a protective wall and into the city proper.

Mara and Malachite find themselves drawn to a bricked- up palace, which turns out to house a pillar of holy Aeosian light! This is where Aeos himself smote the ghoulish thaumaturge responsible for the shenanigans with Aleax's corpse. Velendo summons an enormous earth elemental to smash the walls that keep the sunlight from spilling out into the city.

But the most significant feature of Nacreous is the body of Imbindarla, into which the ghoulish forces are burrowing in several places. Most of the activity is up near the brain, but Stone Bear sees through the trick; the Ivory King is heading toward the Heart of the Goddess, intent on acquiring Imbindarla's divine spark through pure aortal gluttony. Diving down into tunnels carved into the dead Goddess's flesh, the Defenders engage the Ivory King in battle at long last.

Things go south in a hurry. The negative energy emanating from Imbindarla make healing spells impossible to cast, and there's not enough room in the body to take advantage of their numbers. Realizing the hopelessness of the status quo, Velendo casts a long-saved Miracle, moving the entire battle – Ivory King and all – into the smashed and sunlit palace where Aeos's divine radiance shines forth.

It's better, certainly, but at best the playing field is now merely level. In response to a scathing barrage of insults from Nolin, The Ivory King flexes his semi-divine muscle – his tongue, specifically – and pulls the bard to his drooling maw. Before the other Defenders can move to save their friend, the fat monstrosity activates a Cube of Force, leaving Nolin partially paralyzed and helpless. To make matters worse, Soder shows up to help defend his non-born master.

While the fight outside rages on between the Defenders and Soder, the Ivory King prepares to devour Nolin. Some of the bard's allies are battering at the force walls, but the truth is slowly dawning that it's too late to save him. Nolin has realized it too, but remains undaunted by his imminent death. True to himself to the very last, he makes sure to have the final word...

"Blaze of Glory" (Nolin)


Nolin: Ivory King, you look like hell

And the bards will sing, of the day you fell

But you're just the final bump in the road,

You corpulent, flatulent toad...


You're too dumb to hide, and you're too slow to run

But you won't be denied your day in the Sun

I'm writing the final page of the story

I'm going out, in a blaze, of glory.


Ivory King: You'll soon be dead, you squealing turd

I'll eat your head, your songs unheard

You'll feed my full ascendancy

I'll feast my way to divinity!


Nolin: Ivory King, your end is near

You've lost your sting, and cause no fear

You'll soon be forgotten and thrown in the trash,

A meaningless mountain of ash.


You're too weak to stand, and too feeble to fight

And you'll soon understand that Nolin was right

I'm writing the final page of the story

I'm going out, in a blaze, of glory.


Ivory King: Can't you feel, we're almost through

You're just a meal that's overdue

And none will live to shed a tear,

I... Say, is it getting warm in here?


Nolin: Take a look around and see the trouble that you're in, you

Stand on holy ground, and your existence is a sin.

Ivory King: You make a lot of noise for someone who's about to die

Now take your final breath of poison, you annoying little guy.

Nolin: Your outlook is myopic and your future microscopic

Ivory King: Will you try to stay on topic – I'm about to eat your brain!

So have your final say before you vanish in a spray of gore

Nolin: You have too much to answer for, so let me say it plain...


Your sad final scene, has just now arrived,

And you'll see what it means to be truly alive.

I'm writing the final page of the story

I'm going out, in a blaze, of glory

I'm going out, in a blaze, of glory

Nolin's death unleashes the fiery energies of the phoenix Rides-the-Sun, which sear the Ivory King with a pain the likes of which he has never endured. And this is the moment when the battle turns, the Defenders gaining strength and determination from their friend's heroic demise.

Granted, there are still a few minor complications. Stone Bear's death spirit, Elder, turns out to be one of the ancient undead worms that once devoured all life on Spira. Teliez shows up in the middle of the battle, taking advantage of the other aspirants' distractions to claim the Godhood for his own. Soder is still a powerful force to be reckoned with. And, though badly scalded, the Ivory King doesn't go down without a fight.

But down he goes, bludgeoned by weapons and spells, seared with the focused light of Aeos, and with his powerful and malign crown disintegrated by Agar. Soder, discovering that his soul-mate Nolin has been treacherously slain, abandons his master in a fit of peak. Elder is driven away by the holy power of Aeos channeled through Stone Bear. And Malachite himself delivers the killing blow against the Ivory King with the sword Karthos, ensuring that Imbindarla's aborted spawn will never again rise to trouble the world.

Victory!

Eventually Teliez finishes his divine meal and becomes the – heh heh heh – Dark Hunger. As a favor to the Defenders, he annihilates the ghouls who still remain in Nacreous, allowing the heroes to plunder it at their leisure. But among all of the treasures left behind by the Ivory King and Soder, the greatest is the mysterious creature Eve, Soder's daughter and prisoner.

There are more harrowing adventures on the way back to the surface, but let's face it, the Defenders have been underground long enough. Let us fast forward past trained monkeys, insidious cysts, disturbing artwork, powerful cheeses and conflicted Elder Brains, to the moment when the heroes arrive at last on the surface of Spira. The pre-dawn air is chill, and they savor the sharp thrill of it in their lungs. Then, as they watch, shivering, the sun's first rays pierce the distant clouds.

Daybreak has come again.

"Sing to a Rising Sun" (All- Finale)


I almost had forgotten the sensation

The feeling of the wind upon my face.

We've left behind the rot and desolation

We've left behind the darkness of that place.

We're coming up for air, on angel wings and prayer

The sorrow and the screams are just a fading dream

Now we sing, that the quest is done.


And the air is so clear,

There is nothing left to fear.

We will sing, better days have begun.

With our feet on the ground

We will make a joyful sound

We will sing to a rising sun.


The threat of the apocalypse has ended

And Nacreous is just a shattered shell

The ruinous debacle is suspended

The Iv'ry King is burning hot in hell

Our journey is complete, our victory is sweet

At last we look upon Spira's scintillating dawn

Now we sing, that the quest is done.


And the air is so clear,

There is nothing left to fear.

We will sing, better days have begun.

With our feet on the ground

We will make a joyful sound

We will sing to a rising sun.


And we know, even so, there are miles left to go,

Now that Elder is free from his cage

There are answers to be sought,

There are lessons to be taught,

There are wars we have yet to wage


But today there's no dismay, evil stands in disarray

The Defenders of Daybreak survive

Though we mourn for our dead

We should thank the Gods instead

And we'll boast, that we're mostly still alive!


The world is full of rare and radiant wonder

A place of exultation and delight

We are the standard bearers of the thunder

The fire that has burned away the blight


Eve: I'm glad you heard my plea, I can't believe I'm free,

My life has just begun; it's so good to see the sun...


Velendo: And that answers the question adequately...

Mara: With each dawn, his light fills me...


Malachite: Tell the Emerald Chapel that

All: We've won.

(Priggle: "No song for the deep gnome. What a surprise.")

Fin.